BOOKS FOR CHILDREN: How do you know what's good?

While there are many places (especially on the internet) where you can read book reviews, how do you really know if it's a good book or not when a single book might receive anywhere from one to five stars?
The answer: read the reviews of a book-addicted teacher librarian.


NOTE:
** The age recommendations are guidelines only; whether or not a certain book is suitable for a particular child depends on multiple factors, including their maturity, reading level, interests, and in some cases their experiences.
** While the ratings are largely based on my own personal appreciation/enjoyment of the book, they are also influenced by my experiences as a teacher and the potential attraction for the target-aged child (acknowledging that what one child may love, another may find exceptionally boring). A rating of 5 indicates the book is likely to be popular with the majority.


Tuesday, September 23, 2014

Series: Death & Co. (Fic)

AUTHOR: McCune, D.J. (Ireland)
PUBLISHED: Hot Key Books, c2013.
PAGES/ILL: 279 pages
SERIES: Frankie Death & Co.
FIRST BOOK: Death & Co.

PLOT:
Lumen are charged with guiding souls down their Light after death. Luman can move fairly freely between the real world and the Hinterland where they meet the souls. Adam belongs to a Luman family, but he's not sure he wants the job. He likes being 'normal' - having friends, going to schools, and beginning to date girls. But Adam has a special gift, and when he starts to embrace it, he realises he can change more than his own destiny. But not without a price...

REVIEW:
This is one of those books which, for the most part, I liked, but which didn't live up to potential. Some parts of the story I'd give a strong 4 stars. Other parts get a 2.
For the potential appeal to children, I give it 4 stars.

The premise of the plot (adapting the 'Ferryman' folklore) is great and it's such a pity that the author didn't do it justice. The target audience is supposed to be teen, but it reads more like a middle grade book.

I found Adam and his friends fairly juvenile. A sub-plot has Adam and his friends playing pranks on a head teacher, fooling and humiliating him. The story shows this teacher as a bully and dumb enough to fall for the pranks - a very juvenile idea. This sub-plot was not necessary and just took time away from the main story line (exploring the world of the Lumen). Sure, it introduced us to the 'normal' part of Adam's life, but it wasn't done particularly well. It felt too lower and middle grade (Captain Underpants-esque) compared to the other themes (you'd think a boy who has grown up with the responsibility of helping souls move on after death would have a little more maturity).

There were missed opportunities for character development and world-building. Children won't notice the lack of development so much, but it would have contributed making the book higher quality (obviously).

Overall, I did enjoy reading the book and will read the next one. Unfortunately, it could have been so much more (hopefully the next book/s will build a bit more guts into the story line).

I can see that it does have appeal for children (suitable age depends on the child). While it's promoted for YA, it's more pre-adolescent (9 or 10+), although you'd have to know the 9 y.o to know how much 'death' is ok for them (for example, in one scene Adam and his family are in the Hinterland, helping souls who have just been mass-executed in a military coup). It's for kids who have moved way beyond Diary of a Wimpy Kid/Captain Underpants, but are no where near ready for Hunger Games. It's about on par with the early Harry Potters or Skulduggery Pleasants.

AGE: 9-14.
GENRE: Fantasy fiction.
RATING: 3 1/2 - 4 stars.

Saturday, September 13, 2014

Series: Shoutykid (Jnr Fic)

AUTHOR: Simon Mayle (UK)
PUBLISHED: HarperCollins, c2014.
PAGES/ILL: 397 pages, ill.
SERIES: Shoutykid.
FIRST BOOK: How Harry Riddles Made a Mega-Amazing Zombie Movie.

PLOT:
Told through a series of texts, emails and letters, follow Harry Riddles' ups and downs in life with school, girls and his family.
When his dad looses his job, Harry begins thinking that making a zombie movie might just be his ticket to success (and money).

REVIEW:
This book will appeal to fans of Captain Underpants, Diary of a Wimpy Kid, Charlie Merrick's Misfits, or Compton Valance. The format will have high appeal with reluctant and struggling readers.

AGE: 7-10.
GENRE: Realistic fiction
RATING: 4 stars (not because it is a literary great, but because of its high appeal to under 10s, especially reluctant readers).

Series: Frankie Fox, Girl Spy (Jnr Fic)

AUTHOR: Yvette Poshoglian (Aust)
PUBLISHED: Lothian Children's, c2014.
PAGES/ILL: 121 pages, ill.
SERIES: Frankie Fox, Girl Spy
FIRST BOOK: Ready, Steady, Spy!

PLOT: (Ready, Steady, Spy!)
Frankie Fox, daughter of millionaire inventor Fergus Fox, is sure there are strange things happening around her house. Someone's been in her room, her new bus driver is suspicious, and why is her science teacher teaching her how to diffuse a bomb?
When her father is kidnapped, she discovers an amazing secret - she is a spy! Along with her next door neighbour, she becomes a member of Griffin, a secret organisation intent on taking down the evil Alliance and protecting the world's freedom.

REVIEW:
This book is sure to appeal to young girls (and boys, but girls will be the main audience) who are just starting to move into longer chapter books. To the book's credit, problems are not resolved within a chapter, and the reader is encouraged to solve the clues along with Frankie.

There are some holes in the story and some parts could use rewording, but overall it's a good story for young girls.

AGE: 6-10.
GENRE: Spy stories
RATING: 3 1/2 - 4 stars.

Series: The Mapmaker Chronicles (Fic)

AUTHOR: A.L. Tait (Aust)
PUBLISHED: Lothian, c2014.
PAGES/ILL: 238 pages.
SERIES: The Mapmaker Chronicles
FIRST BOOK: Race to the End of the World

PLOT: (Race to the End of the World)
Quinn is just a farmer's son. And one of the very few not of the nobility to know how to read and write, thanks to his mother. He also has a phenomenal memory. It is these skills that the King is looking for when he decides that his kingdom should be the first to map the entire world, so Quinn must leave his family and embark on an adventure he's not sure he really wants.

The King has decided three ships will compete against each other to be the first to bring home the most detailed map. Quinn is recruited to a ship captained by a slave who is competing for his freedom, and along the way they encounter strange creatures, barbaric tribes, and subterfuge from the other competitors.

REVIEW:
Promoted as being the next 'Ranger's Apprentice', this story was enticing enough that I read it in one sitting (about 3 hours or so) one night and will be on the look-out for the next book. While, as an adult, I would have liked a little more character and story development, there is enough to make it accessible for younger children and still interesting for older readers. The journey is based on how explorers created maps in the past and includes encounters with unknowns such as a narwhal and the aurora borealis. Told in the third person and mostly from Quinn's point of view, it deserves a solid recommendation.

Would be a good class read-aloud for grades 3-5.

AGE: 7-12. (Reading age about 9+).
GENRE: Fantasy fiction
RATING: 5 stars.